The first two parts of Dead Space were very chamber games: the eternal twilight, pressing the silence of the dead cosmos, cramped rooms and corridors of the space station, with which it is impossible to escape. In a word, there were all the obligatory attributes of the classic horror. Is the games so scared is another question. The second part noticeably shifted the accents towards the action, but at certain moments, not without the help of prohibitive cruelty and a fantastic sound, she managed to tickle the nerves (remember the scene with the eye, and better with a crowd of terrifying children).
Lost Planet
Answering our questions, the producer of the game admitted that the continuation will become much more diverse in terms of locations, interiors and, most importantly, flowers. The largest of the new locations is Tau Volantis, a snowy planet inhabited by necromorphs (at the mention Lost Planet The producer of the game immediately grimaced). The large open spaces of Tau Wolatis will allow the player to place the player in various situations that could not be reproduced on Ishimur. For example, how do you like a battle with a giant insect New Vegas Casino -shaped monster (seriously, this is Godzilla from the world of insects), during which Aisek will have time to fall from a great height a couple of times, get a claw in the back and destroy (indirectly) more than one tower. Or imagine a shootout with an entire army of enemies during the strongest snowstorm, when nothing is visible further than your nose and nowhere to hide.
[Bullet]] The partner’s armor looks somewhat unusual. If you don’t know, you can’t even say that this is a frame from Dead Space.
In addition, if you believe Visceral Games , On the Tau Volantis there will be caves, Arctic bases and a bunch of other interesting places that can be explored and found on your adventure armored. It is not yet clear whether this means that the game will have additional tasks, or the planet simply implies a plot campaign in the planet. In any case, it is better than the monotony of the interiors of Ishimura.
Visceral assured us that there is no need to worry about the fans of the series: in terms of stylistics, the third part will remain true. “Many players, seeing Tau Volantis in videos, decided that we radically changed the art director. In fact, we just wanted to show maximum new trailers ". A solid part of the game will take place on an abandoned ship with the “original” name Lost Flotilla, where the players will instantly feel at home (and, according to the hopes of Visceral, they will start with fear). There will be many unexpected locations in Dead Space: “We do not want to spoil you with pleasure, so we will not reveal the details, but believe me - some will surprise you! You will see for yourself ".
To our question, whether they are going to somehow improve the stages with zero gravity, the developers answered evasively: “The game events take place in the futuristic world, which nevertheless has many parallels with reality. The world of Dead Space, with the exception of understandable conventions, lives according to strict scientific laws. And in this world, of course, there will be a place for stunts with weightlessness. We do not want to get out of excess, we will only say that there was nothing like this in the series ”.
The end is the New Begining
Visceral is gradually shifting the accents of the series in each game. “Our team is true to the vision of the series, which was laid down five years ago. Part of this vision is the constant evolution of the topics raised, corresponding to the development of the protagonist - Isaac Clark. We are not going to stupidly release the same game with a dozen new levels from year to year. Every time we want to surprise players with innovation in gameplay, unique situations and an exciting plot ".
[[Bullet]] But one of the new spacesuits of Isaac retained the features of the previous costumes.
We will find a truly epic story in which there will be a place for psychologism, mysticism, Hollywood explosions and, of course, heartbreaking horror epizodes. In particular, Isaac's fiery wife (Isaac, if you like), with whom we fiddled in DS2, will indirectly play an important role in continuation. The final of the second part made it clear that the space engineer no longer suffers from visions with Nicole, but he failed to get rid of the nightmares of the past and guilt. Overcoming your own fears will take a solid part of the history of Dead Space 3.
Nonhumans
Misanists at the futuristic workbench, when Isaac brutally put on armor and digged in the inventory, occupied an important place in Dead Space 2. The developers went further: crafting will appear in the sequel. Each weapon now consists of separate elements. It can be broken and assembled from spare parts the gun is more powerful, and then hang different lotions like a stabilizer and a laser sight on it.
The ability to modify the weapon will be useful in battles with a new type of enemies - people. Aisek will have to deal with the mercenaries of the Unitological Church from time to time between the fights with the necromorphs, who intend to take a vacant (in their opinion) place of the marker in the development of mankind. We remind you that the marker (or rather, markers; we have already managed to see a couple) - this is a strange claw -like clumsy covered with incomprehensible symbols; artifact of alien origin, which is idolized by the followers of unitology. The producer of the game promised that in Dead Space 3, we will finally give answers to the questions that have accumulated over the years, explain the origin of the necromorphs, and also shed light on the true purpose of the marker and the beliefs of unitologists.
[Bullet]] Designers can safely write on the Dead Space dissertation on the topic "How to make an ideal user interface".
Battles with mercenaries are noticeably different from battles with monsters. Soldiers hide behind shelters, throw grenades, use stasis and constantly come from the flanks. That is, by and large, they are no different from Isaac himself. Unless the mercenaries have no frightening circular saw.
At some points, you will have to fight at once with monsters and people. In such situations, you should not only alternate different tactics, but also in advance to determine the order of elimination of enemies - an infected (if I may put it) by a necromorph, a person immediately turns into a monster with claws, and this also needs to be taken into account.
Despite the genre affiliation and fantastic plot, the second part of Dead Space most wanted to compare with Uncharted 2 -Not in terms of any gameplay features, no. Everything is much simpler: these are incredibly licked sequels that competently developed the ideas of original games, raising their series to a new height. If Dead Space 3 will turn out at least half as successful as the last oreth of UNCHARTED, then in May a real holiday awaits us.
We will wait?
In the continuation of Dead Space there are enough innovations to want to try on the famous helmet for the third time.
Readiness percentage: 70%